Patch Notes
What's changed in LilFisherMan.
Update โ July 19, 2026
Balance & Fixes๐ Boss Fights
- Raid bosses heal much less โ self-heals now trigger far less often and restore a smaller chunk of HP, and a boss no longer heals harder once it drops low. Fights that used to stall out just short of a kill are winnable again
๐ฃ Fixes
- Fish show their true rarity โ some catches were flashing a โจ mythical badge when they were actually a common or uncommon fish. Every catch now shows the rarity it really is (values were always correct)
Update โ July 17, 2026
Combat OverhaulRods are now weapons and boss fights got a full rework. Every change below:
โ๏ธ Rod Combat
- Rod Boss Power โ every rod now has a Boss Power stat that sets your damage in boss fights; higher-tier rods hit harder per cast
- Rod Combat table on the Guide โ the Guide lists every rod's Boss Power, including hidden and pearl-shop rods by their proper names
!fishmyrodshows combat stats (also!fishrod) โ displays your rod's Boss Power and expected damage per cast, counting your Combat Rig and Monster Hunter enchant, plus the ร1.15 bonus for committing to a fight
๐ Boss Fights
- Boss HP scales to the anglers fighting โ a boss's health is set by who takes part, and it keeps growing as more people join in during the fight. Turnout sets the size of the fight rather than a fixed number
- Bosses run on a timer โ a boss must be brought down before its time limit, tuned so the group has to keep up steady damage to get there. Fall behind and the boss outlasts the clock and escapes. Fights take longer overall
- Retaliation reworked โ bosses no longer freeze you or add cooldowns when you hit them. They heal back a chunk of HP instead, so the group has to out-damage the healing. A heal can no longer steal a kill once the boss is already down
- Join callout โ when a new angler joins a fight already in progress, chat gets a heads-up as the boss digs in
!fishreadyis now optional โ you no longer need to commit for the boss to be sized right; it scales to whoever actually fights. Committing during the rally window is now a bonus: +15% boss damage for the whole fight, plus extra loot (an extra chest and coins) when it dies
Update โ June 13, 2026
- Rod Mastery now survives prestige โ your mastery tier and fishing XP carry over instead of resetting to zero
- Prestige now clears your whole inventory โ every rod, lure, bait, and item is wiped (it previously only unequipped your rod). Fishing estate & permanent upgrades still carry over
Update โ June 12, 2026
- Enchantments now survive prestige โ your rod enchants carry over when you prestige instead of being wiped
Season 1 โ Bounty Hunter
June 2026Season 1 is a full reset โ all progress from beta has been wiped. Everyone starts from zero on a level floor. The season revolves around a new bounty board mechanic and introduces guilds, a seasonal currency, and a reworked prestige system.
๐ฏ Bounty Board
- 3โ5 active bounties at a time โ mix of individual and collective targets
- Complete bounties to earn Pearls, the new seasonal currency
- Individual bounties: first player to catch a set number of the target fish wins
- Collective bounties: chat works together toward a shared total
- Bounties rotate weekly โ use
!fishbountyto see the current board - Vote on next week's collective target with
!fishvote <fish name>
๐ Pearl Shop
- Pearls are spent in the Pearl shop via
!fishpearls shop - Chat titles โ shown before your name on every catch message
- Custom catch emotes โ swap the default emoji in your catches
- Custom rod โ top-tier stats with a name you choose
- Cosmetics are permanent โ they survive prestige resets and future seasons
โ๏ธ Guilds
- Form a guild of up to 4 players with
!fishguild create <name> - Invite-only โ leaders invite with
!fishguild invite <player> - Challenge rival guilds to a 10-minute derby โ most fish caught wins
- Derby winners earn a 30-minute +10 rarity buff and leaderboard points
- Guild standings tracked at /guilds
โญ Prestige Rework
- Prestige is now a voluntary seasonal reset โ no money cost
- Gate is based on fish caught this season, not balance
- Gates: 250 โ 500 โ 1,000 โ 2,000 โ 4,000 fish (max prestige 5 per season)
- Reward is now +5 rarity per prestige (up from +3)
- Prestige wipes: balance, equipped rod, and your entire inventory (rods, lures, bait, items)
- Prestige keeps: rod mastery, enchantments, fishing estate, permanent upgrades, achievements, collection, lifetime stats, prestige count
- Check progress with
!fishnextprestige
๐ Seasonal Leaderboard
- The Season Fish column on the leaderboard is the competitive axis for Season 1
- Seasonal fish count resets on each prestige and at the start of every new season
Beta
2025โ2026Beta included the core fishing loop, rod system, rod mastery, enchantments, fishing estate, biomes, boss fights, guild derbies, events, effects, achievements, and the lottery. All beta data was wiped at Season 1 launch.